![]() While there is the functional quad-rotor version, there are two extra drones that only serve as decorations: The Terrorbyte's interior appears to contain three different drone props on a bench.Cayo Perico Heist finale ("Recon Drone" support crew, optional).Casino Heist ( Silent & Sneaky, optional).Heist Prep: Nano Drones ( LSPD variants).Prominent Appearances in Missions Client Jobs On certain Arena War game modes, spectators can use a version of the drone with no booster or extra features, while versions provided by the Arena War Wheel on the Spectator Box or used in Games Masters are provided with booster and an EMP pulse that operates the same way as the stun gun, but has a larger radius and can disable arena vehicles temporarily, in a similar manner to EMP mines. Explosions have the same effectiveness as thrown explosives, such as Grenades. It takes seven seconds to actually trigger the explosive and it resets if the self-destruct sequence is cancelled, so players must time the explosion correctly. A self-destruct sequence that makes the drone explode, serving as a remote explosive.The stun gun has very limited range, but makes up for stunning targets that are even inside vehicles, as long as they are directly exposed (i.e. A stun gun that works similarly to its weapon counterpart and takes 12 seconds to recharge.This increases the drone's speed for a bit, but the continuous boost difficults the maneuverability, especially on enclosed areas. A booster that lasts for four seconds and takes 15 seconds to recharge.It should be noted that the cooldown timer is shared for both drones, meaning if the player has used a Drone from the Terrorbyte, they must wait one minute before using their Nano Drone (or five minutes for the opposite).ĭrones have a set of features the player can use for their advantage: When a drone is used during regular gameplay, a 1-minute cooldown is applied before using another (or a 5-minute cooldown in the case of Nano Drones). Nano Drones deployed from the Arcade, however, have a seemingly infinite range. ![]() Nano Drones have a further decreased range when deployed with the Interaction Menu a warning may appear if the player goes past 200m (656ft) and will be deactivated past 250m (820ft). ![]() They are also destroyed if a player walks right towards it.ĭrones have a limited range based on the position of the player a warning may appear if the player goes past 450m (1476ft) and will be deactivated past 500m (1640ft). Nano Drones seem to have slightly increased speed, but again they cannot chase vehicles efficiently.ĭrones are sensitive to damage, as they can be destroyed with a few shots or if it scratches with a surface, wall or ceiling for too long. ![]() Drones make a distinctive buzzing sound coming from the rotors, which players can hear at close proximity.ĭrones have decent speed, enough to keep pace with players running on foot, but they generally fail to chase vehicles. ![]() Similar to the RC Bandito, drones have an Off-Radar feature, which, combined with their small sizes, makes them difficult to detect one visually. Drones are used in a similar manner to a helicopter, being assigned with controls for movement, elevation and camera, along with three levels of zoom intended for observation. ![]()
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