But then I've realized that most of the DnD rules have that human restrictions for the palemaster. Are you sure, you're installing my mod?īTW about the human restriction: in my 1st version there were no race restrictions at all. 6.HAH! I'm dumb! For DarkDogg's I didn't see the 'human restriction' part! As for the one Shawne linked it saysĮRROR: fl#add_kit_ee#get_2da_value could not find row SORCERER and column fallen_notice with 8 required cloumnsĮRROR: -> Patching Failed (COPY) (Failure("ERROR: fl#add_kit_ee#get_2da_value could not find row SORCERER and column fallen_notice with 8 required cloumns")).6.9K Baldur's Gate II: Enhanced Edition.423 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).410 Custom Content & Community Exp Pack.I also started using github, and followed example of specifying a license which ensures that, among other things, the mod can be continued by others should I ever go MIA. Some minor improvements to existing variations.This means that if you have an old version of the mod installed, you should uninstall it before extracting and installing this one, and you may have to re-select portraits for some party members (Character record → Customize character → Appearance). Renamed files to include my modder prefix.And then when Beamdog remastered the portraits in higher resolution for the EE, they used the original art again.Īnyway, I restored the pointed ear based on the low-reslution original IWD image as best I could. My guess is that the ear was first painted round by the artist, and then "corrected" when it was added to the game as a portrait. The ear actually was pointed in the original Icewind Dale and Icewind Dale 2 games:īut in IWD:EE he has a rounded ear, like a Human or Halfling. Imagine how I'd fare with ones like this one (HFF2_M.BMP) where the original face is already tiny and blurry: The manuaul post-processing for the second one took me several minutes (mostly using the Sharpen brush to sharpen edges, and Blur brush to remove resize artifacts like graininess from the skin).Īnd I'm still not thrilled with the results.Īnd that's with one of the portraits where the original "M" version was reasonably good to begin with. After further upscaling to IWD:EE character-sheet size.After upscaling to BG2:EE character-sheet size, sharpening, and postprocessing.After cropping to BG2 proportions and flipping.The original HMC2_M.BMP that comes with the game.The side-bar versions ("M") are 169x266 and tend to be slightly higher-resolution than the "L" variants, but they are still zoomed out too far for BG2, so cropping them and then upscaling to BG2 size (210x330) definitely adds blurriness and resize artifacts.įor using them in IWD:EE (which this mod is for, and which is how I understood 's request), they would have to be upscaled even more, since IWD:EE shows character-sheet portraits at 240x377 (at least when playing the PC version on a 1920x1080 monitor). The character-sheet versions ("L") are 420圆60, but they show the full body from the shins up, which means cropping them BG2-style (head/neck only) makes them tiny. If you need to crop and resize them, they should still look okay. They're 420圆60, which is more than twice the size of the portraits in BG. But clearly, there are higher-resolution versions of the raw images that the portraits were based on.īeamdog must have them, right? After all, they set up the press page.įrom the sources listed above, I now have high-res versions for 15 of these portraits, but not for the remaining 44 ones (IWD:EE has 59 portraits in total).Ĭan't you ask the Beamdog marketing & art department to release whatever they have for those remaining ones, to us fans? (Even if it's raw/unprocessed images.) I suppose that means you may technically be right that there are no higher-resolution versions of the fully polished/post-processed portraits exactly as they are in the game. In other cases, it looks like the in-game portraits had some levels/gamma correction applied compared to the high-res originals. the one from the game had a small amount of additional detail/shading added in. Granted, they are not exactly equivalent to the in-game portraits, for example look at the shoulder strap in: The GOG.com version of the original (non-EE) IWD has an "Artworks" bonus download which contains high-resolution versions of another 10 of them (although not quite as high-res as the ones from the press page).Beamdog's official press page for IWD:EE ( ) has high-resolution versions of 5 of them.I found higher-resolution versions of 15 of these portraits: The portraits you see in the game are the highest-resolution available.
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